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1shottz1
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« on: December 06, 2009, 08:35:46 AM » |
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Crimesprees: who has done the most? i have a level 75 psychopath (Tompats old mafia acct) and has 63 sprees completed. the acct only advances through crimesprees/jobs and the occasional fight when it's 30 or less points to level up.
TP had it as a fine fighting acct and collected 131 bountys with it, but i concentrate on my main acct so this one is totally fun just to do sprees and jobs and try to build the income back up (100b) i stripped it almost completely the day he gave it to me and passed out a bunch of 3t to 4t bountys for a party.
Fights Won Fights Lost Jobs Crime Sprees 5948 632 1703 63
no, i didn't research the nazi on this one..
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.•·¹§h©t·•·¹k¡||·•ª ²º¹º®™·• the essence of sheer brutality...
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1shottz1
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« Reply #1 on: December 21, 2009, 11:07:37 AM » |
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awesome!! thanks for the response guys!!! i'm glad to see this is such a hot topic. as such i will be posting a breakdown of the crimesprees in the strategies section maybe and look forward to your responses.
btw; its 77 crimesprees for my psychopath now.
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.•·¹§h©t·•·¹k¡||·•ª ²º¹º®™·• the essence of sheer brutality...
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Lumpia
emoolf
Global Moderator
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Posts: 846
WHIP IT
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« Reply #2 on: December 21, 2009, 04:03:28 PM » |
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I haven't tried yet, I'm camping at lvl 28...
How does it work? Does it give you a lot of exps?
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What are you still reading for? Go ahead attack already, I've only got 1 def! Oh, right, you're worried I'll hit you back cause I'm one of those all attack wolves. Don't worry about that, I don't ever hit back, I just spam back. ~ Dumber
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The Lion
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« Reply #3 on: December 21, 2009, 04:19:49 PM » |
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I've think I've done each one once - smoking! 
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1shottz1
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« Reply #4 on: December 22, 2009, 10:28:03 AM » |
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i def will make the sheet... just cuz i like doing crap like that. @lion, on 1shot, i've done the 3 available to me for my low energy level. the two @40 energy and the one @45. @lumpia, yes, you do like 5-7 "crimes" and besides the money and exp gained from each individually, you get bonus exp upon completing the spree within the designated time frame, 24-48 hours.
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.•·¹§h©t·•·¹k¡||·•ª ²º¹º®™·• the essence of sheer brutality...
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The Lion
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« Reply #5 on: December 22, 2009, 08:45:52 PM » |
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I might do those again once I max out the 200 & 220 jobs. That will be some time though (especially since I don't even have 220 energy yet!)
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TheMentor
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« Reply #6 on: January 03, 2010, 03:53:19 AM » |
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I've tried them twice. The first time, one of the jobs in the spree required an item that was about 12 levels ahead of me and I lost the money I put up to do it. Then I finally got to the level where I could get that item and I did it again. Are there more than just three? I'm at level 39 in MoM and there are only three of them. And in both UL and GSR there are none.
I thought I'd try writing one and submitting it, but since I unlocked the sprees/epic missions/whatever, there haven't been any additions to them. I also saw a thread on the totalitarian board that someone had submitted a spree that they had apparently put a lot of time into and several weeks had gone by with not even a response from AS. Somehow, they aren't getting passed along to the engineers.... :pppp
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The Lion
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« Reply #7 on: January 03, 2010, 10:21:55 PM » |
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I've written one for UL and two for MoM with no responses. You unlock more sprees in MoM when you level up. I think it's six total? The one I wrote for MoM I'm not surprised they didn't take because it was a lot like an existing one (only I had not unlocked it yet so didn't know someone had a similar story line - not exactly the same but similar). The other one was to battle back against the FBI but no response. The third was for UL and was call "Rise of the Overlord" which I thought was pretty good but AS didn't respond. I think they're too stuck on the artifacts now and let's face it - some of those are just stupid! But it's their way of making money.
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TheMentor
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« Reply #8 on: January 04, 2010, 07:05:09 AM » |
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If it weren't for the fact that artifacts are really just a scheme for them to make money, and I'm against the concept of real world dollars having a direct influence on the outcome of a video/computer game (even though I've bought some points in the past and have a few trophies in GSR), I'd say they're pretty cool. I mean, some of the trophies in these games are just ridiculous to the point of being awesome. I would prefer to use a few of them for my little avatar picture if I could. They are pretty creative drawings and concepts in their own right.
It boggles my mind, though, that they have the kind of creativity to come up with these drawings and names for trophies and special equipment (ie. Nightterror Tank, Armored Tentecula)--even the properties tend to have pretty cool art designs--and all they can do with that creativity is use it to screw people out of their money. I understand that these games NEED income somehow, since it may be technically free to play it, but it sure as hell isn't free for AS to run fairly consistent, working servers. But, they even went and f'd up their trophy collection business model by diluting it with so many different trophies that it would take hours on top of hundreds and hundreds of dollars to collect some of them. Twenty rows of five trophies, honestly, it would take a lot of math to figure out the exact odds, but with each NEW trophy they increase exponentially. But I think I'm preaching to the choir here.
What a burn that they don't even respond to your submissions, or most likely any submissions. It's like they're saying this:
"Hey, we don't really have anything new to add, and we don't really want to add anything new, either. Plus, we don't want to continue to fix, tweak, and refine any of these games. Let's just get some clip-art of fish and steal a bit of this source code from SimCity 2000 and then we can do a Fish and Farm game. In the meantime, let's get people excited and distracted by writing this thing about how they can get free LPs for writing quests. That ought to buy us at least a couple of weeks per quest-runner so they won't start to think about how we've pretty much abandoned the creative aspect of our games."
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