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Author Topic: What the....o.O hacks?  (Read 964 times)
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TheMentor
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« Reply #15 on: March 03, 2010, 04:57:14 AM »

Haha, that's awesome man. I was a purist, though, I just couldn't get Q2 at the time b/c by the time Q2 REALLY picked up, I'd invested SO much time into Q1 that I couldn't make the jump.  You might be able to beat me in Q2, probably Q3, too, but try me in DM2 in Quake and I WILL pwn! :DD

I remember the first time I played Quake on a cable modem, it was heaven!!  Where my family lived at the time, we were too far away from the DSL switchbox and they hadn't converted the cable lines to broadband, so I was stuck with my crappy 28.8k, then my crappy 56k, HPB to the fullest, until I convinced my dad to go with...ISDN!! Hahaha, man, that was cool for FFA's and pick-up matches, but as far as clan matches went it was a real bitch, b/c ISDN worked out to about 100-200ping, which basically put me right inbetween LPB and HPB, so I got shit on by the jealous HPBs that I destroyed, while at the same time the 20-pingers would just lay waste, absolutely destroy me, and I couldn't compete in the LPB-only matches if they were official, b/c it was too much of a risk. So I had to stick to the mixed matches, basically.  There was a certain point in the curve that I couldn't top, though, I was probably in the top 5-10% of all the players, but then there was the top 5%, and they were on a totally different level. I played as Lagos, was an IRC-rat on Undernet for a while, a long while.

Eventually that whole scene died out, though, people jumped ship to Q2, then Q3, or they just left altogether. All the chans became rooms w/ empty names on 'em. But for 4 years, man there were some really good times. I traveled to all the local LAN parties, won the Half-Life 1 tourney at one of them right when it came out, people actually came over to check out my screen to see if I was cheating or not, lol! I was such a purist that it was a struggle just to get onto the Quakeworld network when iD put it up, though eventually I saw the light on that one.  Only thing that sucked was that I was going thru some awful stuff outside of gaming in my life at that time, otherwise I'd go back and relive it in a minute if I could. I ALWAYS wanted to go to QuakeCon in Dallas, too, but that never happened!

I stopped playing regularly in 2000, then by the end of that year there were only a few Quake1 servers still populated regularly and they were all Team Arena matches, no one was even playing Threewave CTF, which was the best shit. I played that from when it first was released in late 96, before they called it Threewave they just did this barebones modification to the game to create the capture the flag game, I'm guessing it was the first CTF death-match in any FPS, right? Eventually they put out custom textures and some killer, killer maps, the team that did that gave such a gift to everyone w/ that mod. Then in late 2003/early 2004 I started playing Half-Life 1 again online and wound up with a bunch of regulars playing nightly for several hours between around 11 and 3 AM, eventually switched over to CS 1.6 for a couple of months and realized I was just mediocre at that game, and everyone playing it had like, a three or four year head-start on me. CS is fun, but it kinda sucks to die pretty much 1 minute into the match, even if it's a righteous death, and then have to sit there for 10 minutes while some @#$hole with the bomb hides in a corner.

Clans I was in, lemme think, there was FoM like I mentioned, that was the first, then I was in a joke clan called "Clan ASS", where we each used fake names to match up with the clan name (Kiss ASS, Kick ASS, etc). One of the kids in that clan, Soulnet, he was so damn good, he wound up going to the final round of the 1vs1 Mplayer tourney where the prize was John Carmack's Ferrari!! No one used Mplayer ever b/c it cost money and it lagged, but they held that contest and everyone signed up. For the final round they flew the last 8 people from the brackets to somewhere, Dallas or California I think, and they all squared off, my friend finished 8th, haha, man he was pissed about that. Dennis "Thresh" Wong won that match, which pretty much propelled him into the spotlight as the first real professional gamer (aside from the kids who dominated the arcades in the 70s and 80s), he got endorsements from that for joysticks, some gamer mouse, I think he made $600,000 that next year and that's when everything just blew up, got totally out of control, that's when the gamer leagues started up, I think one of them is still around and is pretty big, but it was chaos for about a year b/c everyone started to split up and side with any league that offered them a sponsorship.  Shit-talking ensued and the community kinda lost its charm after that.

I was in, shamefully, Clan Wanker for a little while, then I joined Silver Surfers and we were actually pretty good, I was basically an honorary member of Dark Requiem, but most of those guys were friends from their Doom days and I wasn't elite enough to hold the tag, I guess. Last Quake clan I was in was LG, which was for a while, but I can't remember for the life of me what the acronym stood for.

Wait a minute, 1shot, LORD as in LORDS/LORDZ clan?? The old one that went back to the Quake1 days? If I remember correctly, that clan was sick, kind of a super-clan a few of the really dominant players from other clans put together. Best clans in that day were Unholy Alliance, Dark Requiem, Thresh's clan--I can't believe I don't remember the name of his clan, but they all lived near each other and had their own place w/ a LAN and t1 line and they were literally unbeatable. Other clans were lucky if someone on the team made it out of the match without negative kills, lol. God, I probably played the DM3 map (The Abandoned Base) a million times.  Let's see, Clan 311 was pretty good, especially when the older, better clans fell off. There actually weren't that many at first, it seemed like a lot then, but that's b/c it was all new. Now every game and everyone has a clan. When I started playing Half-Life 1 again one of the guys on the server I played on started up his old clan, LPC, we played in a couple of small tourneys and did well, the game was pretty old at that point and most of the people still playing were the highest caliber, I held my own pretty damn well for someone with several years of rust.

I also remember when Killcreek, a down-to-earth gamer who ran Impulse 9, they were f'n awesome, w/ Entropy, climbed her way up the ladder into a job at Ion Storm by getting a pair of fake tits, some tight leather, and screwing first ParadoX at whatever developer it was that put out the first Quake expansion pack, and then John Romero, THE John Romero. Man, all the stuff up there is just background information compared to the real stories and dirt I witnessed and participated in at the time.

But I remember LORDS, if that's the same clan, I can't place who was in it exactly, but I remember they were real good.

The title of this thread made me think of "wall hacks", which every good player was accused of using (some of them, it turned out, rightfully accused)--wall hacks essentially made the walls see-thru for anyone who's wondering and were considered pretty much the worst kind of cheat around.

Timing the Quad damage, holding that position and the rocket launcher position in DM3, intense gaming.


To bring it all back around to AS, though, the economy games are a totally different beast, but they are connecting people in a way that I feel hasn't been done since then, which is awesome, but at the same time the companies couldn't be further removed from iD Software, and that's bad.  iD was probably the most open developer back then and for a while they were constantly involved in the community, all the way down to IRC.  Everyone who worked their had a .plan that was basically a developer log/pulpit that anyone could, and did, read, they put out what was essentially a perfect game and then made it better with Quakeworld, a completely free network upgrade that was a labor of love for Carmack.

These games--and let me just make it clear that I would take Quake over AS any day of the week, here--are good, they are bare-bones in so many ways, but they are a brand new genre, also, that doesn't even really have a name yet, and therefore it's a new type of gameplay, albeit one that borrows heavily from RPGs and RTS games, which is, I would venture, what makes them SO addictive and honestly pretty fun to play. But the developer support is just not there at all. iD software was supporting the Quake community in every way possible, and they were doing it for free in their spare time while developing Quake2. I'm not sure what the hell AS or S8 does, but there ain't much community support going on, we all know that too well. After all that I've experienced, it's particularly insulting to be treated this way by a company.

Normally my really long posts don't actually take that long to write, but this one took a bit longer than usual, haha.  Lips sealed
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TheMentor
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« Reply #16 on: March 03, 2010, 04:57:48 AM »

Holy f@#k that's a long post!
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VanGirl
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« Reply #17 on: March 03, 2010, 07:55:42 PM »

Since we have decided to divulge our gaming past..
I have nowhere near the amount of gaming past that you have..

I only started using the internet in 2004 and I was an avid forum user.. I lurked the Adult Swim forum for a few years on and off..

I then got into Runescape in 2004 when a boy I found out a boy I liked played it.. Suffice it to say that that was the one and only time I saw that he was online when I was.. I really got into killing the chickens and selling the feathers.. I later found out that I could have made alot more gold elsewhere..

Last year I got really into Halo CE (free multiplayer).. I was the chick who had fun killing everyone with the tank.. I was indeed "TankGirl" tho I went by [AWG]VanGGirl. lol I got pretty good considering the fact I only used a touchpad. I preferred using the touchpad even after I got the mouse.. I joined a clan [AWG] Assholes With Guns.. We didn't have many clan battles but had alot of fun talking over Xfire and playing on all the various custom maps.. It was pretty fun when one of the members found some hacks.. I never used them to cheat but in order to better explore the maps (Super Jump FTW!)! Especially when I could literally get myself to be blown up and out of the map or walk along the top edge of the map.. fun times..

Before I was into Undead I really liked Tap Tap Revenge.. When Tap Tap 2 came out with the chat room feature I joined/formed the TOMS.. It was entertaining.. After a few weeks I became one of the first groups of mods.. I only just recently lost my modship on their chat since I havnt logged in for soo long..

So nowhere as much experience.. But I had fun..
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crl_realms
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« Reply #18 on: March 04, 2010, 12:49:10 AM »

Why hasn't anyone mentioned the most addictive game type EVER made???  MUDs!  ASCII text (with color if you were lucky!)

All these games with graphics you mention...  what ever happened to telnet, or maybe ZMUD if you were hardcore Smiley

Sigh, those were the days.... the heavily addicted days, but days none the less.

PS - I think some of you are too young to have any idea what I'm talking about (Old Man Geezer, Why The Face?)  If so, google realmsMud and prepare to be saddened by what you have missed...  Tongue
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TheMentor
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« Reply #19 on: March 04, 2010, 02:51:30 AM »

^^ I knew I'd find a MUD player somewhere around these games!! I'm sure there's a few more, too, but now that I got one cornered.... Cheesy

I played Zork and HGTTG and a few other older text games on the Apple IIc, I was YOUNG then, it was around 1986 or 87 that we got our Apple IIc and I first started gaming.  I never played in multi-user dungeons, though, b/c, well, I mean when was the height of that? I was probably 9 or 10, and there wasn't much of an outreach from the BBS' to 3rd graders, lol.

So, now I can ask about what I've been speculating on for some time now, which is, as someone who played MUDs (which IS hardcore, *no doubt!*), do you see similarities b/w the old MUDs and these eco-games (eco=economy)? I would not venture the thought that they are on the level, in terms of dungeon-crawling, since the "missions" in this new genre of games are universally distinctive, entirely non-multiplayer, and are only important in that they add some XP; there's no skill involved in that aspect, no real methodology.  BUT, the emphasis on social interaction is, and I'm hypothesizing here, more intensive than in an MUD, perhaps. Or is it just the minimalism of these new games that remind me of the minimalism of text games and MUDs--by which I mean both games are "light" on graphics, to say the least?

This is an infancy stage of a genre, it's culling from RPGs, RTS games, and even from action games in the attack/defend sense since that is a real-time thing (I should know, since I just died on UL again while I was out). I don't know if we're gonna see this one die, or mature, if only because of the apparent greed and selfishness of the teams currently developing for this genre.  If it survives, though, there is potential for a maturity of a whole new genre that will be nothing but great for gaming.  Potential, mind you; I'm not convinced we'll see any progress past this just yet.  The progress needed for change is gonna take a team far more interested in just making money, and I think there are a lot of people with passion out there, as evidenced by the interest in building a game on this forum alone, but it hasn't been *released* just yet.

It's hard to wrap one's head around the whole thing, I'm digging in b/c this is what I do, but the wall I keep banging up against is that this genre, from it's start it seems, is so desperately connected with both a strong greed and a complete disconnect between the "developers" and the community.

If there's one thing to really take away from that big block of text up there, it's the importance of community, and even more specifically, I'm emphasizing that in order for a community to truly thrive, the developers need to be a part of it, they need to stop by and say hello, they need to give us news of what they are working on in order to get us talking. If that doesn't happen w/ these games, then it's gonna just be a bunch of people signing on, pressing a few buttons, and banking money, and that pretty much sounds like a day working retail to me.




Van: What was Runescape? I've heard of that one a lot but never played it. I took a few years off of gaming for a while right around the time you're talking about. It's fun talking and hearing about our gaming histories; this is our lives, after all.  Cool
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crl_realms
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« Reply #20 on: March 04, 2010, 05:06:42 AM »

"...do you see similarities b/w the old MUDs and these eco-games (eco=economy)?"
Not much.  A good MUD (again I refer to RealmsMud) had a lot of problem / puzzle sovling to their quests.  One I remember was to stop the hoursemen of the appocolypse.  In order to do that I think you had to first collect a tooth from each of 5 or 6 different dragons.  Then you had to collect a special weapon.  Once you have all of that you plant the teeth and the horsemen appear.  You kill them and then one of them resurrects (I think, it really was a long time ago...) and you have to use the weapon to destroy them.  All of this of course had to be done by figuring out what commands to type (i.e. bury teeth vs plant teeth, etc...)

RealmsMud had a lot more depth to it also in that you actually visited different 'areas.'  Granted they were text descriptions but at least there was more to it.

"BUT, the emphasis on social interaction is, and I'm hypothesizing here, more intensive than in an MUD, perhaps."
Definately the opposite.  The social interaction in RealmsMud was a 1,000 times more than in UL.  And in many ways too.  You would see messages scrolling across your screen constantly, either from ppl entering and leaving an area you were in, yelling to the whole mud, real time messaging you, or talking on a guild line.  You could even talk intermud to players on other muds.  You could also party or group together to share xp for mobs killed, even working together to kill a mod in lots of instances.  I.e. you might have a fighter (good hp, defence) tanking (taking most of the damage) while the mages and priests keep you spelled up, slow down / hinder the mob, and of course (hopefully) deal the heavy damage to kill it.

There were also a lot of in game competitions.  Trivia (who did what or where is this item / room description located?)  One fun competition was 'skinners' which was a race to see who could collect 50 skins from high level mobs first.  You could player kill if you wanted.  There were cooperative games too.  For example you could join the militia and defend the town against random attacks.  Complete with ranks, etc... and the highest ranked would basically organize the defense from a central command.  You name it, it was possible.

"The progress needed for change is gonna take a team far more interested in just making money, and I think there are a lot of people with passion out there, as evidenced by the interest in building a game on this forum alone, but it hasn't been *released* just yet."
That ppl would develop and enhance a game for free because they loved it was amply demonstrated in most muds.  Typically if you accumulated enough quest points you could apply for wizardship, which basically meant you got to design and add areas to the game using a very C-like language (SOME of the programming was typically hidden from the wizard, but not much.)  If you could think of it you could do it.  Pretty much the entire MUD was user generated (above and beyond the baseline LPMUD that is) including the different guilds, spells / abilities, areas, mobs, etc...  All done for free and, usually, little to no recognition.

And the best reason that MUDs were better?  You could use the 'finger' command to find out the status of a player.  i.e. finger playername  Lets see that in UL Tongue
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TheMentor
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« Reply #21 on: March 05, 2010, 12:08:18 AM »

I'm reading ya loud and clear. Money games aren't even close to what you describe, which if I ever had the window to jump thru to experience, I missed it.

It emphasizes the point, though, that there is such massive room for improvement here and begs the question: why aren't we seeing this on our phones yet? If I can play grand theft auto on the phone I'm using now, I should be able to open the app store and find a MUD rather than the cheap imitations we are playing. It's not about fame for these guys either, but it is about money and apparently doing as little as possible to keep it coming in. Aftershock feels more like a business experiment than a gaming experiment and I want it to be the other way around.

I am hesitant to say that the iphone gamer is ready for and capable of the kind of communication necessary to have a successful, cooperative MUD community like you say, but it looks like they're ready for the type of competition found in an MUD, many of them. You think it'll be only a matter of time until we see this whole thing come to fruition, having been there yourself? Or, are we stuck in Aftershock purgatory?

If it's not clear yet, I'm cognizant of the stretch I'm making when I ask about the similarities b/w our money-pit games and a true MUD. But I want THAT, not some trophies and a high defense stat. I want better. I've seen better, I've heard of better, and I know it's possible. So where is it?

I don't think that money-pit, "micro-transaction" games are sustainable as far as gameplay goes, forget about as a business. MUDs were free, yeah? The gaming medium excites me, I couldn't have pictured gaming from the supermarket or the street corner even half a year ago, though. The technology is here right now, the game can be played in real-time, online from a moving vehicle. It's not such a breakthru idea to suggest marrying the MUD to the iPhone, right, so then where is it? Essentially, I'm settling for a bit of fun w/ a whole hell of a lot of limitations, and while that's life, in this particular sense we're aware of the fact that some of these limitations are self-imposed and company-imposed, right? I can only settle for so long before I get b-o-r-e-d.
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The Lion
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« Reply #22 on: March 05, 2010, 12:30:09 PM »

I've been hooked since pong...
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LoIS300
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« Reply #23 on: March 05, 2010, 03:53:14 PM »

Anyone heard of Urban-Rivals? Check it out, Urban-Rivals.com it's a pretty sweet MMO card style type game. The newest thing I am on. If you decide to join up use me as a referrer. I don't think I get anything except your friendship and if you buy some credits I get like 10% bonus or something. Anyway they have an iPhone app and it's actually a pretty neat game. much more strategy than these.
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VanGirl
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« Reply #24 on: March 05, 2010, 07:53:26 PM »

The technology is here right now, the game can be played in real-time, online from a moving vehicle.
I would highly recommend not doing that tho.. Instead of getting into the accident because you were distracted by a phone convo it will turn into "I had to atk some... " lol

ohh and for whoever asked.. Runescape is kinda like WOW or 2nd life.. You have an expansive map you can walk around on.. You could either walk around doing quests, go kill some monsters, kill other people, practice magic, make food (ie gather resources from various areas and heat near a fire), just buy and sell things, try to get all the stat points (cooking, agilirty etc) up really high, or just chat with all the people around you.. Almost too many possible ways to play lol
I thought it was fun.. PLus its FREE.. If you become a member you can unlcok higher levels that gives you cooler weapons/etc
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« Reply #25 on: March 06, 2010, 12:02:24 AM »

The technology is here right now, the game can be played in real-time, online from a moving vehicle.
I would highly recommend not doing that tho.. Instead of getting into the accident because you were distracted by a phone convo it will turn into "I had to atk some... " lol

Man, where are the old post references?  This already happened here - http://undeadforum.com/index.php/topic,1180.msg17004.html#msg17004
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TheMentor
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« Reply #26 on: March 06, 2010, 03:17:41 AM »

The technology is here right now, the game can be played in real-time, online from a moving vehicle.
I would highly recommend not doing that tho.. Instead of getting into the accident because you were distracted by a phone convo it will turn into "I had to atk some... " lol


I didn't say I was driving!!!......but I was...
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VanGirl
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« Reply #27 on: March 06, 2010, 11:01:22 AM »

The technology is here right now, the game can be played in real-time, online from a moving vehicle.
I would highly recommend not doing that tho.. Instead of getting into the accident because you were distracted by a phone convo it will turn into "I had to atk some... " lol

Man, where are the old post references?  This already happened here - http://undeadforum.com/index.php/topic,1180.msg17004.html#msg17004
That is what I was thinking of when I posted! lol
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« Reply #28 on: March 16, 2010, 02:26:10 PM »

Nope....he bought RCs and got his stats stats up that way. I see it a lot now.
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« Reply #29 on: March 16, 2010, 02:27:51 PM »

On  buying those trophies I know someone personally who has spent over 2k on them....yup I said over 2k. And AS adds new trophies all the time.
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